[COSMOS] Blackhole
2026 · Research & experiments
![[COSMOS] Blackhole](/images/renewal/instagram/DdjKJEsAQzx.webp?dpl=dpl_Gqs91LorwuYcrphnW6msjQywwN9g)
- My contribution
- vab52odrv · Rendering and visual studies
A visual study of curved light and luminous disks. An experiment in TouchDesigner grew into rendering and AI-assisted image studies with PureColor.
Black Hole · Process and visual studies
















The rendering implementation is adapted from Eric Bruneton’s “A Real-time High-quality Black Hole Shader” (2020). Posted images include AI-assisted visual interpretations.